Luckily the requirement for a visit and residency is exactly the same, so it won’t take long for a whole load of whirlms to turn up. Whirlms need dirt, so as long as you’ve got 10 square pinometers of soil or grass in your garden they’ll turn up. Whirlms are the most basic example, but the same principles apply across the board, albeit at a much more complicated level. This all starts with the humble worm, or in piñata land, the whirlm.Īll piñatas in Trouble in Paradise have certain garden requirements before they’ll appear, visit and become residents.
Your goal, as in the original, is to spruce up the garden and attract as many different piñata species as possible. It’s not pretty and isn’t attracting many visitors. These are your primary tools for landscaping your garden into a piñata paradise – a garden that starts off looking just a small step above what you might expect to find should you return home after a trip around the world. Once again you start with a simple spade, a watering can and some grass seed. The sense of deja vu is impossible to shake. That’s not to say that Rare hasn’t managed to make this another must-own title. This was never going to be Viva Piñata: Piñatas invade New York City, and as such is going to feel extremely familiar to anyone who sunk considerable time into the original. The whole premise of Viva Piñata is the garden, which is where piñatas live, where you plant seeds, grow plants and decorate. Being a sim, Rare couldn’t simply build some new levels and a few new enemies and have a sequel. Although the original game had a few problems, the core idea and gameplay was near-perfect, making for one of the Xbox 360’s best games. As much as we were hugely looking forward to Rare’s Viva Piñata follow-up, Trouble in Paradise, there was always the feeling that the dev team would struggle to make a true sequel.